Tiny Dino’s Grand Field Museum Adventure
8 × 8 in.
In the interest of full disclosure I should begin this review with the disclaimer that Carley Gomez is my partner, in art and in life. Nevertheless I assure you that this review is every bit as biased as all my others.
Tiny Dino’s Grand Field Museum Adventure appears at first glance to be a children’s book. If one were the type to judge a book by its cover, it might appear to be a self-published children’s book. The first few spreads seem to confirm this assessment. Large, friendly type narrates the travels of a small toy dinosaur in Chicago’s famed Field Museum of Natural History. The images are snapshot-like photographs of the bright red tyrannosaurus throughout the museum – on ledges, banisters, furniture and floors. Tiny Dino Bruce views fossils and dioramas and marvels at the architecture. Just as the reader begins to wonder if the book is, as it appears, a somewhat mediocre children’s book, the tone takes a turn.
A wall display reads, “Did you know, an onion, apple and potato all have the same taste? The differences in flavor are caused by their smell.” The deadpan narration continues below: “Bruce calls bullshit during our break in the cafeteria.” So Tiny Dino’s Grand Field Museum Adventure is not what it appears to be, but the children’s book for adults is by now a familiar genre. Yet Gomez has created something different, something weirder. It is weird even for an artists’ book, although it does what artists’ books do best. It is a self-contained experience that would fail in another medium. Text and image are more than the sum of their parts. Structural elements work in concert with the content (for example, the pagination is crucial to the comic timing). The book subverts a familiar genre even as it appropriates the genre’s powers, such as the easy suspension of disbelief. In fact, the very familiarity of a square, perfect-bound book makes this otherwise unusual work of art seem approachable and unpretentious.
The frank tone of the writing operates similarly, albeit under the guise of short, kid-friendly sentences. There is a clear story arc with a beginning, middle and end. Conflict brews, romance blossoms and an existential crisis looms. The book’s narrator is the unseen, presumably human, companion of Tiny Dino Bruce. The dialogue is all Bruce’s, but the interiority is that of the narrator. The tension between reality and make-believe never fully resolves. Each image implies the agency of the human actor, but the written narrative is too absorbing to focus on the reality behind the book’s production – at least on the first read through the book. In this way, Tiny Dino’s Grand Field Museum Adventure perhaps shares the literary tradition of Calvin and Hobbes or The Indian in the Cupboard.
Subsequent readings, however, raise many questions about the book’s production, and these are where Tiny Dino’s Grand Field Museum Adventure really shines. (That a reader will indeed peruse the book more than once is all but guaranteed; it is short and quirky, and the photographs preserve a visual richness that is missing in more controlled, conventional illustrations.) This visual noise clues the reader into various productive interpretative frameworks, including institutional critique and performance documentation.
Like many conceptual artists, Gomez examines the cultural significance of the museum. The book’s postmodern mash-up of high and low culture is a fitting reflection of the institution. The dinosaur was purchased, indeed created, by the artist using the museum’s own Mold-A-Rama machine – those “automatic miniature plastic factories” that so epitomize mid-century American kitsch. Once created, the touristic dinosaur visits everything from live animals and ancient fossils to anthropological artifacts and other, more contemporary, tchotchkes. The gift shop and cafe figure as heavily into the plot as any of the more educational spaces.
The museum is also the stage, if one considers Gomez’s piece to be a performance. What does it mean for an adult visitor to roam the museum, photographing tableaus and dining with a dinosaur? Tiny Dino’s Grand Field Museum Adventure reveals the discomfort of creativity and imagination, even in spaces that exist to inspire it. I would also argue that it exemplifies my concept of “book thinking.” Just as an artist would experience the Field Museum differently with a sketchbook in hand than they would with a camera or audio recorder, so too does the mission of creating a book structure the encounter.
This leads to an inherent tension since a museum is really quite similar to a book. The Field Museum has its own agenda, and it uses audio, visual and tactile means to construct a specific spacial and temporal experience for its viewers. In today’s postmodern neoliberal culture, many museums blur the lines between production and consumption, author and audience. However, Gomez’s act of authorship goes beyond the prescribed bounds of even the most interactive museums. Having paid her admission and patronized the Mold-A-Rama, her act of subversion is complicated, but thought-provoking nonetheless.
Tiny Dino’s Grand Field Museum Adventure shows that artists’ books can be simultaneously silly and serious. Artists’ books can be improvisational and exploratory, especially with smartphone photography and on-demand printing. They need not require months of planning and production. Books of this sort represent an access point to the field for a broader contingent of artists and writers, those who consider the interrelation of content, form and structure without recourse to the typical studio equipment. Of course the aesthetics of commercial on-demand printing lend themselves to some books better than others, but any good artist will choose the process that is right for the project. Gomez has done that with Tiny Dino’s Grand Field Museum Adventure.